Q&A 3: Which students might gamification hurt?

Last week I asked the students in this class some questions to see what their initial impression of the gamification of our classroom was. Here are their answers to the third question:

3. What type of student do you think might do worse in a class that has some gamification elements? Why do you think that is?

Students who would do worse are those who work less efficiently under pressures of any sort. Even though this system isn’t cutthroat, it still involves competition and some students would see this as stressful, hindering their productivity.. -a sophomore

The type of student I see doing bad it the student who doesn’t care. A type of student who wouldn’t try or anything, he would just try to pass the class. I think this because not many of the perks are great but then some of them are but they are hard to get. -a sophomore

I think that anyone who is not competitive and doesn’t care wont be affected by the game. If you don’t have a competitive nature you are just going to do the homework like any other class. -a senior

A student who is an “over-achiever” and always wants to be the best at everything would actually do worse with gamification. For that kind of student, getting an A is enough motivation to put forth lots of effort in a class. If gamification elements are added, this type of student might feel that they need to be the best in the game as well as in grades. This could possibly stress said student because they feel the need to put forth lots of effort for the game as well as putting forth lots of effort for just getting a good grade. -a senior

For a student who needs to be ace at everything this kind of stuff would be very detrimental to their performance. Seeing as they have a bit of them that needs to be the best at everything and if the leaderboards show anything it is that you have to really go above and beyond to get the best on everything. This could lead to them being overwhelmed and then shutting down all motivation completely. -a senior

People who just want a good grade, they might think that the game is getting in the way of an easy A. -a senior

People who are more into things like reading books about vampires and other non-straight stuff like that. mainly because they think differently than this kind of thing requires. -a junior

A person that doesn’t think video games are that great, in other words someone who never plays them because they may not understand or like the concept. It might not make them have a bad game but they may not do their best because of the concept. -a junior

Anything stand out to you from the quotes? You might note that I don’t have as many replies as I have students. I asked them to answer as many of the nine questions as they wanted, but they had to want to answer at least three.

Q&A 2: Which students will do better with gamification?

Last week I asked the students in this class some questions to see what their initial impression of the gamification of our classroom was. Here are their answers to the second question:

2. What type of student do you think might do better in a class that has some gamification elements? Why do you think that is?

Getting perks that actually can have a big effect in class would really motivate students who aren’t interested in grades. If they prize fun classroom environments and like manipulation of things, getting related perks would really motivate them to do well. -a senior

The type of student i think that would do better at this would be a person like XXXXX XXXXX just because he is very energetic. He would always try to do the best and go all try hard on it just so he could brag about it too. I think this because it makes you wanna try hard. -a sophomore

I think that students that are naturally more competitive such as athletes will try harder to win, along with people who just want to make fun of their friends for being better than them. -a sophomore

I think that anyone who has a competitive nature will do better because they want to be in first place. -a senior

I think a student who is not motivated by grades will do better in class with a gamification element. In all honesty, getting a good grade is the biggest motivator for actually doing well in a class aside from actually just wanting to learn something and not caring what grade you get. If a student had another form of motivation for doing well in class (the game), they would put more effort in. -a senior

The students that are motivated by grades will do the best with gamification. That is because they are already motivated by grades and I think that gamification will help push them to keep doing better. I also think that the people who are gamers will do better in this class with gamification because this is what they like to do, they like to game and now they can do that in school. -a senior

I would say that students who enjoy games and “leveling up” or people who like to see there hard work in numbers would do better with this system.  -a sophomore

The kids who play games are probably more likely to do better in a class with elements of the games. If someone had never played a game before, video games more specifically, this idea would seem fairly foreign to them. Where the kids who have been raised on “Level Ups” and “Perks” they know what these terms mean, and they know that it gives them a slight advantage. I think also kids that are not the best with grades, because they don’t need to be, or school is not interesting to them, this system could help. I am not saying it could be a full alternative but it could be a nice way for them to find some kind of motivation outside of an A or a B. -a senior

I think the type of students that might do better in class because of gamification are the ones that see grades as just a number or letter and no real reason behind them. They might see the game and think they are competing so they should try as well as they get perks or have reasons to try in class to get something out of the work. Another type would be the people who understand gamification and how it can help them in class with who to ask for help.  -a junior

I hadn’t actually thought of that. Other students can see who is at the top of the leaderboards or who has a high level and know who to ask for help when they are stuck. -a teacher

Students who wouldn’t care otherwise, it makes it so that a grade is not the only result of good work, and for some people (me included) grades don’t matter at all as long as I have a good time. -a senior

I think people who are more into the online gaming aspect will find this more interesting mainly because its more their language. -a senior

I think that the student who would do good with the gamification are those who really are passionate and love programming. Overall, you need a care for something in order to actually work for something. But there are those who simply understand and do it for no reason at all. -a junior

I believe it can be beneficial to most students, because then it doesn’t just make it another class during the day, it adds flavor to the class instead of the same old, same old but for a certain type it would have to be “gamers”. People who enjoy gaming in some of their free time.  -a senior

Does anything jump out at you? I’m open to asking follow up questions if anyone has one. There aren’t quite as many answers to this question as the last one. I asked 9 questions and told the students that they could answer as many as they wanted as long as they wanted to answer at least 3. Five students answered all 9 questions and seven students decided to answer questions two specifically.

Initial student perception of gamification

I wanted to capture some data about what the students thought about the idea of gamification before we really jumped into it with both feet. So after they had a chance to see six of the leaderboards, the perks and the level requirements I asked them these 9 questions:

  1. Is your overall initial impression of gamification in a class positive or negative and what makes you lean that way?
  2. What type of student do you think might do better in a class that has some gamification elements? Why do you think that is?
  3. What type of student do you think might do worse in a a class that has some gamification elements? Why do you think that is?
  4. What do you think of the fact that the gamification elements (leaderboards, levels, perks, achievements) are not part of your grade?
  5. What parts of the gamification of this class would you change? Why would you make that change?
  6. There are 58 possible “perks” that you can earn. Which type of perk appeals to you? Which ones do you think are useless (naturally, different people will feel differently about the perks, so I tried to include a wide variety).
  7. What do you think about leaderboards (and why do you think that)? Do they help motivate some students? Do you think they will help motivate you?
  8. What about the idea of “loot” as you progress up the levels? Is that motivational? I image this will depend on what kind (if any) loot we actually have. Maybe I should ask what type of loot you would find motivational?
  9. If there’s something you want to say about gamification, but I didn’t ask the right question, feel free to use this question to say anything that you want.

Students will be answering these questions this week and also responding to what their peers say as part of our regular online forum (most of this class takes place on Moodle; we’re just doing the gamification part here).  I’ll post some of their answers later in the week. Are there any questions that I forgot to ask? Specifically questions where there pre-gamification and post-gamification answers might be interesting.