Q&A 2: Which students will do better with gamification?

Last week I asked the students in this class some questions to see what their initial impression of the gamification of our classroom was. Here are their answers to the second question:

2. What type of student do you think might do better in a class that has some gamification elements? Why do you think that is?

Getting perks that actually can have a big effect in class would really motivate students who aren’t interested in grades. If they prize fun classroom environments and like manipulation of things, getting related perks would really motivate them to do well. -a senior

The type of student i think that would do better at this would be a person like XXXXX XXXXX just because he is very energetic. He would always try to do the best and go all try hard on it just so he could brag about it too. I think this because it makes you wanna try hard. -a sophomore

I think that students that are naturally more competitive such as athletes will try harder to win, along with people who just want to make fun of their friends for being better than them. -a sophomore

I think that anyone who has a competitive nature will do better because they want to be in first place. -a senior

I think a student who is not motivated by grades will do better in class with a gamification element. In all honesty, getting a good grade is the biggest motivator for actually doing well in a class aside from actually just wanting to learn something and not caring what grade you get. If a student had another form of motivation for doing well in class (the game), they would put more effort in. -a senior

The students that are motivated by grades will do the best with gamification. That is because they are already motivated by grades and I think that gamification will help push them to keep doing better. I also think that the people who are gamers will do better in this class with gamification because this is what they like to do, they like to game and now they can do that in school. -a senior

I would say that students who enjoy games and “leveling up” or people who like to see there hard work in numbers would do better with this system.  -a sophomore

The kids who play games are probably more likely to do better in a class with elements of the games. If someone had never played a game before, video games more specifically, this idea would seem fairly foreign to them. Where the kids who have been raised on “Level Ups” and “Perks” they know what these terms mean, and they know that it gives them a slight advantage. I think also kids that are not the best with grades, because they don’t need to be, or school is not interesting to them, this system could help. I am not saying it could be a full alternative but it could be a nice way for them to find some kind of motivation outside of an A or a B. -a senior

I think the type of students that might do better in class because of gamification are the ones that see grades as just a number or letter and no real reason behind them. They might see the game and think they are competing so they should try as well as they get perks or have reasons to try in class to get something out of the work. Another type would be the people who understand gamification and how it can help them in class with who to ask for help.  -a junior

I hadn’t actually thought of that. Other students can see who is at the top of the leaderboards or who has a high level and know who to ask for help when they are stuck. -a teacher

Students who wouldn’t care otherwise, it makes it so that a grade is not the only result of good work, and for some people (me included) grades don’t matter at all as long as I have a good time. -a senior

I think people who are more into the online gaming aspect will find this more interesting mainly because its more their language. -a senior

I think that the student who would do good with the gamification are those who really are passionate and love programming. Overall, you need a care for something in order to actually work for something. But there are those who simply understand and do it for no reason at all. -a junior

I believe it can be beneficial to most students, because then it doesn’t just make it another class during the day, it adds flavor to the class instead of the same old, same old but for a certain type it would have to be “gamers”. People who enjoy gaming in some of their free time.  -a senior

Does anything jump out at you? I’m open to asking follow up questions if anyone has one. There aren’t quite as many answers to this question as the last one. I asked 9 questions and told the students that they could answer as many as they wanted as long as they wanted to answer at least 3. Five students answered all 9 questions and seven students decided to answer questions two specifically.

2 thoughts on “Classroom Gamification Website Construction Notes

  1. If you want to download the program that grabs the spreadsheet, creates the leaderboards and uploads them, you can find it here.

  2. I didn’t get a chance to talk to you at NETA, but I love the idea of “gamifying” my 7-8 TV Broadcasting class! It’s a tough class to keep students motivated (as we are constantly producing a daily news program). I’m not a programmer, so I’m probably going to be going “Class Badges” or something similar…I will probably be borrowing a lot of your ideas this summer while I get this started for next fall. If you have any other ideas, please let me know! Thanks!!

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